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Il2cpp source code
Il2cpp source code












If you configure the C++ files to be compatible with Windows Player, Unity compiles them together with C++ code that gets generated from managed assemblies. These C++ files will act as plugins within the Plugin Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. See in Glossary scripting backend A framework that powers scripting in Unity. You can opt out of it through the editor configuration window by selecting Tools -> Sentry -> Advanced -> IL2CPP line numbers or programmatically.You can add C++ (.cpp) code files directly into a Unity Project when using the IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. To provide you with C# line numbers, the Sentry server needs to have access to that line mapping through Debug Information Files. That means the event the Sentry SDK reports can only contain the native stack trace. Also, the mapping between your C# code and the generated C++ code is part of the build process and isn't shipped with your game. When you build with IL2CPP, errors in your game will happen in the native code. Windows (*currently limited to Unity 2021.3 or newer).

il2cpp source code il2cpp source code

The Sentry SDK provides line number support for IL2CPP builds for the following platforms: This leads to C++ code being generated from your compiled C# (IL) code, hence the name IL to CPP. Unity provides you the option to select IL2CPP as your scripting backend. Sentry can provide you with line numbers on C# exceptions in release and development builds with IL2CPP, on Unity versions 2020.3, 2021.3, and later.














Il2cpp source code